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/*
* Copyright (C) 2007-2008 Xagasoft, All rights reserved.
*
* This file is part of the libbu++ library and is released under the
* terms of the license contained in the file LICENSE.
*/
#ifndef BU_SERVER_SOCKET_H
#define BU_SERVER_SOCKET_H
#include <stdint.h>
#include "bu/fstring.h"
#include "bu/exceptionbase.h"
#ifdef WIN32
#include <Winsock2.h>
#else
#include <sys/select.h>
#endif
namespace Bu
{
subExceptionDecl( ServerSocketException );
/**
* A single tcp/ip server socket. When created the server socket will bind
* to the specified interface and port, and immediately begin listening for
* connections. When connections come in they are pooled by the networking
* drivers in the kernel until they are accepted, this means that failure
* to keep space in the connection pool will result in connection refusals.
*
* Although the accept function returns an integral file descriptor, it is
* designed to be used with the Socket class.
*
*@author Mike Buland
*@ingroup Serving
*/
class ServerSocket
{
public:
ServerSocket( int nPort, int nPoolSize=40 );
ServerSocket( const FString &sAddr, int nPort, int nPoolSize=40 );
virtual ~ServerSocket();
int accept( int nTimeoutSec=0, int nTimeoutUSec=0 );
int getSocket();
int getPort();
private:
void startServer( struct sockaddr_in &name, int nPoolSize );
fd_set fdActive;
#ifdef WIN32
unsigned int nServer;
#else
int nServer;
#endif
int nPort;
};
}
#endif
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