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/*
 * Copyright (C) 2007-2019 Xagasoft, All rights reserved.
 *
 * This file is part of the libbu++ library and is released under the
 * terms of the license contained in the file LICENSE.
 */

#ifndef BU_ARCHIVE_H
#define BU_ARCHIVE_H

#include <stdint.h>
#include "bu/archivebase.h"
#include "bu/hash.h"
#include "bu/util.h"
#include "bu/variant.h"

namespace Bu
{
    class Archival;
    class Stream;

    /**
     * Provides a framework for serialization of objects and primitives.  The
     * archive will handle any basic primitive, a few special types, like char *
     * strings, as well as STL classes and anything that inherits from the
     * Archival class.  Each Archive operates on a Stream, so you can send the
     * data using an Archive almost anywhere.
     *
     * In order to use an Archive to store something to a file, try something
     * like:
     *@code
     * File sOut("output", "wb"); // This is a stream subclass
     * Archive ar( sOut, Archive::save );
     * ar << myClass;
     @endcode
     * In this example myClass is any class that inherits from Archival.  When
     * the storage operator is called, the Archival::archive() function in the
     * myClass object is called with a reference to the Archive.  This can be
     * handled in one of two ways:
     *@code
     * void MyClass::archive( Archive &ar )
     * {
     *  ar && sName && nAge && sJob;
     * }
     @endcode
     * Here we don't worry about weather we're loading or saving by using the
     * smart && operator.  This allows us to write very consistent, very simple
     * archive functions that really do a lot of work.  If we wanted to do
     * something different in the case of loading or saving we would do:
     *@code
     * void MyClass::archive( Archive &ar )
     * {
     *  if( ar.isLoading() )
     *  {
     *      ar >> sName >> nAge >> sJob;
     *  } else
     *  {
     *      ar << sName << nAge << sJob;
     *  }
     * }
     @endcode
     * Archive currently does not provide facility to make fully portable
     * archives.  For example, it will not convert between endianness for you,
     * nor will it take into account differences between primitive sizes on
     * different platforms.  This, at the moment, is up to the user to ensure.
     * One way of dealing with the latter problem is to make sure and use
     * explicit primitive types from the stdint.h header, i.e. int32_t.
     */
    class Archive : public ArchiveBase
    {
    private:
        bool bLoading;
    public:
        bool isLoading();

        enum
        {
            load    =   true,
            save    =   false
        };
        
        Archive( Stream &rStream, bool bLoading );
        virtual ~Archive();
        virtual void close();

        virtual void write( const void *pData, size_t iSize );
        virtual void read( void *pData, size_t iSize );
        
        /**
         * For storage, get an ID for the pointer to the object you're going to
         * write.
         */
        uint32_t getID( const void *ptr );

        /**
         * For loading.  Assosiates an empty pointer with an id.  When you wind
         * up loading an id reference to a pointer for an object that may or
         * may not have loaded yet, call this with the id, if it has been loaded
         * already, you'll immediately get a pointer, if not, it will write one
         * for you when the time comes.
         */
        void assocPtrID( void **ptr, uint32_t id );

        /**
         * For loading.  Call this when you load an object that other things may
         * have pointers to.  It will assosiate every pointer that's been
         * registered with assocPtrID to the pointer passed in, and id passed
         * in.  It will also set things up so future calls to assocPtrID will
         * automatically succeed immediately.
         */
        void readID( const void *ptr, uint32_t id );

        template<typename t>
        void setProp( const Bu::String &sId, const t &val )
        {
            if( !hProps.has( sId ) )
            {
                hProps.insert( sId, Variant() );
            }
            hProps.get( sId ) = val;
        }

        template<typename t>
        t getProp( const Bu::String &sId )
        {
            return hProps.get( sId );
        }

    private:
        Stream &rStream;
        uint32_t nNextID;
        Hash<uint32_t,ptrdiff_t> hPtrID;
        Hash<uint32_t,List<void **> > hPtrDest;
        Hash<Bu::String, Variant> hProps;
    };
}

#endif