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/*
 * Copyright (C) 2007-2023 Xagasoft, All rights reserved.
 *
 * This file is part of the libbu++ library and is released under the
 * terms of the license contained in the file LICENSE.
 */

#ifndef BU_FILTER_H
#define BU_FILTER_H

#include <stdint.h>

#include "bu/stream.h"

namespace Bu
{
    /**
     * Data filter base class.  Each data filter should contain a read and write
     * section.  Effectively, the write applies the filter, the read un-applies
     * the filter, if possible.  For example, BZip2 is a filter that compresses
     * on write and decompresses on read.  All bi-directional filters should
     * follow:  x == read( write( x ) ) (byte-for-byte comparison)
     *
     * Also, all returned buffers should be owned by the filter, and deleted
     * when the filter is deleted.  This means that the output of a read or
     * write operation must be used before the next call to read or write or the
     * data will be destroyed.  Also, the internal buffer may be changed or
     * recreated between calls, so always get a new pointer from a call to
     * read or write.
     *
     * The close function can also return data, so make sure to check for it,
     * many filters such as compression filters will buffer data until they have
     * enough to create a compression block, in these cases the leftover data
     * will be returned by close.
     *@ingroup Streams
     */
    class Filter : public Bu::Stream
    {
    public:
        Filter( Bu::Stream &rNext );
        virtual ~Filter();

        virtual void start()=0;
        virtual Bu::size stop()=0;
        virtual void close();
        virtual Bu::size tell();
        virtual void seek( Bu::size offset );
        virtual void setPos( Bu::size pos );
        virtual void setPosEnd( Bu::size pos );
        virtual bool isEos();
        virtual bool isOpen();

        virtual void flush();

        virtual bool canRead();
        virtual bool canWrite();

        virtual bool isReadable();
        virtual bool isWritable();
        virtual bool isSeekable();

        virtual bool isBlocking();
        virtual void setBlocking( bool bBlocking=true );

        /**
         * Most filters won't re-implement this, it doesn't make a lot of sense
         * for filters, in general.
         */
        virtual void setSize( Bu::size iSize );

        virtual size getSize() const;
        virtual size getBlockSize() const;
        virtual Bu::String getLocation() const;
        
    protected:
        Bu::Stream &rNext;

    private:

    };
}

#endif