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/*
* Copyright (C) 2007-2023 Xagasoft, All rights reserved.
*
* This file is part of the libbu++ library and is released under the
* terms of the license contained in the file LICENSE.
*/
#include "bu/multiserver.h"
#include "bu/protocol.h"
#include "bu/client.h"
#include "bu/serversocket.h"
#include "bu/config.h"
#include "bu/sio.h"
Bu::MultiServer::MultiServer()
{
}
Bu::MultiServer::~MultiServer()
{
}
void Bu::MultiServer::addProtocol( Bu::Protocol *(*proc)(),
Bu::ServerSocket *pServer )
{
addServerSocket( pServer );
int iFd;
pServer->getFd( iFd );
hProtos.insert( iFd, proc );
}
void Bu::MultiServer::onNewConnection( const Bu::ServerSocket *pSrv,
Client *pClient, Bu::Socket * /*pSocket*/ )
{
int iFd;
if( pSrv->getFd( iFd ) )
{
pClient->setProtocol( hProtos.get( iFd )() );
}
}
void Bu::MultiServer::onClosedConnection( Bu::Client *pClient )
{
Bu::Protocol *pProto = pClient->getProtocol();
pClient->clearProtocol();
delete pProto;
}
void Bu::MultiServer::shutdown()
{
Bu::Server::shutdown();
}
void Bu::MultiServer::tick()
{
Bu::Server::tick();
}
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