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/*
* Copyright (C) 2007-2011 Xagasoft, All rights reserved.
*
* This file is part of the libbu++ library and is released under the
* terms of the license contained in the file LICENSE.
*/
#ifndef BU_UTF_STRING_H
#define BU_UTF_STRING_H
#include <stdint.h>
#include "bu/array.h"
namespace Bu
{
class String;
/**
* UtfChar isn't actually a character, unicode specifies "code points" not
* characters. The main reason for this is that not all code points define
* usable characters. Some control text directionality, some apply
* properties to other code points which are characters. However, most of
* these distinctions are only important when implementing displays that
* comply with the Unicode standard fully.
*/
typedef uint32_t UtfChar;
class UtfString
{
public:
enum Encoding
{
Utf8,
Utf16,
Utf16be,
Utf16le,
Utf32,
Ucs16,
GuessEncoding
};
UtfString();
UtfString( const Bu::String &sInput, Encoding eEnc=Utf8 );
virtual ~UtfString();
void append( UtfChar ch );
void set( const Bu::String &sInput, Encoding eEnc=Utf8 );
void setUtf8( const Bu::String &sInput );
void setUtf16( const Bu::String &sInput );
// void setUtf16be( const Bu::String &sInput );
// void setUtf16le( const Bu::String &sInput );
void debug();
UtfChar get( int iIndex );
private:
void append16( uint16_t i ) { aData.append( i ); }
private:
Bu::Array<uint16_t> aData;
int iRawLen;
int iCharLen;
};
};
#endif
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