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| author | Mike Buland <eichlan@xagasoft.com> | 2011-12-30 23:07:59 -0700 |
|---|---|---|
| committer | Mike Buland <eichlan@xagasoft.com> | 2011-12-30 23:07:59 -0700 |
| commit | 70076bb00bdedb57405ed2ef27e2fec172e2f38a (patch) | |
| tree | 4339853d972427b02bb4d51a88bcb665ba61307a | |
| parent | 8bcb83035607371a2326374665e9cc56c662a783 (diff) | |
| download | stage-70076bb00bdedb57405ed2ef27e2fec172e2f38a.tar.gz stage-70076bb00bdedb57405ed2ef27e2fec172e2f38a.tar.bz2 stage-70076bb00bdedb57405ed2ef27e2fec172e2f38a.tar.xz stage-70076bb00bdedb57405ed2ef27e2fec172e2f38a.zip | |
Well, +=, -= on dictionaries/lists works now.
| -rw-r--r-- | demo.stage | 116 | ||||
| -rw-r--r-- | src/functiondisplay.cpp | 8 | ||||
| -rw-r--r-- | src/gamestate.cpp | 10 | ||||
| -rw-r--r-- | src/variable.cpp | 71 | ||||
| -rw-r--r-- | test.stage | 129 |
5 files changed, 187 insertions, 147 deletions
| @@ -7,65 +7,135 @@ game.start = <<start>>; | |||
| 7 | 7 | ||
| 8 | global | 8 | global |
| 9 | { | 9 | { |
| 10 | command: "take" item | 10 | command: "go" dir |
| 11 | { | 11 | { |
| 12 | if item in situation.items then | 12 | if exists(situation.exits) then |
| 13 | { | 13 | { |
| 14 | player.inventory += item; | 14 | if dir in situation.exits then |
| 15 | situation.items -= item; | 15 | { |
| 16 | display('''You pickup the ''' + item + | 16 | goto( situation.exits[dir] ); |
| 17 | ''' and put it in your pocket.'''); | 17 | } |
| 18 | } | ||
| 19 | else | ||
| 20 | { | ||
| 21 | display('''You don't see anything like that here.'''); | ||
| 22 | } | 18 | } |
| 19 | display('''You're not really sure how to do that...'''); | ||
| 23 | } | 20 | } |
| 24 | 21 | ||
| 25 | command: "use" item | 22 | command: "exits" |
| 26 | { | 23 | { |
| 27 | if not item in player.inventory then | 24 | if exists(situation.exits) then |
| 28 | { | 25 | { |
| 29 | display('''You don't have anything like that in your pocket.'''); | 26 | out = "Obvious exits are: "; |
| 27 | bFirst = true; | ||
| 28 | for each dir : dest in situation.exits do | ||
| 29 | { | ||
| 30 | if bFirst then | ||
| 31 | { | ||
| 32 | bFirst = false; | ||
| 33 | } | ||
| 34 | else | ||
| 35 | { | ||
| 36 | out += ", "; | ||
| 37 | } | ||
| 38 | out += dir; | ||
| 39 | } | ||
| 40 | display( out ); | ||
| 30 | } | 41 | } |
| 31 | else | 42 | else |
| 32 | { | 43 | { |
| 44 | display("There are no obvious exits."); | ||
| 33 | } | 45 | } |
| 34 | } | 46 | } |
| 47 | |||
| 48 | // You should always have a global exit, quit, escape, something for | ||
| 49 | // dev-testing at least. | ||
| 50 | command: "exit" | ||
| 51 | { | ||
| 52 | exit(); | ||
| 53 | } | ||
| 54 | } | ||
| 55 | |||
| 56 | function square( x ) | ||
| 57 | { | ||
| 58 | return( x*x ); | ||
| 35 | } | 59 | } |
| 36 | 60 | ||
| 37 | situation <<main>> | 61 | function sillyDisplay( txt, extra ) |
| 38 | { | 62 | { |
| 39 | command: "there" hi | 63 | display("!~! " + txt + " !~!"); |
| 64 | if extra then | ||
| 40 | { | 65 | { |
| 66 | display("And then some extra!"); | ||
| 41 | } | 67 | } |
| 68 | else | ||
| 69 | { | ||
| 70 | display("...no extra for you"); | ||
| 71 | } | ||
| 72 | } | ||
| 73 | |||
| 74 | function myGoto( txt ) | ||
| 75 | { | ||
| 76 | display( txt ); | ||
| 77 | goto( txt ); | ||
| 78 | } | ||
| 79 | |||
| 80 | function getThing() | ||
| 81 | { | ||
| 82 | display( situation.thing ); | ||
| 83 | } | ||
| 84 | |||
| 85 | situation <<start>> | ||
| 86 | { | ||
| 42 | setup | 87 | setup |
| 43 | { | 88 | { |
| 44 | player.inventory = []; | 89 | goto( <<diningRoom>> ); |
| 45 | } | 90 | } |
| 91 | |||
| 46 | enter | 92 | enter |
| 47 | { | 93 | { |
| 48 | } | 94 | } |
| 49 | } | 95 | } |
| 50 | 96 | ||
| 51 | function hello() | 97 | situation <<diningRoom>> |
| 52 | { | 98 | { |
| 53 | bob = 55 * 2 + 1; | 99 | setup |
| 100 | { | ||
| 101 | situation.exits = { | ||
| 102 | 'south': <<livingRoom>>, | ||
| 103 | 'east': <<kitchen>> | ||
| 104 | }; | ||
| 105 | } | ||
| 106 | enter | ||
| 107 | { | ||
| 108 | display('''You are in the dining room, it's very nice and warm. There | ||
| 109 | is a big table and...stuff. Looks like the living room is south, and | ||
| 110 | the kitchen is to the east.'''); | ||
| 111 | } | ||
| 54 | } | 112 | } |
| 55 | 113 | ||
| 56 | situation <<start>> | 114 | situation <<livingRoom>> |
| 57 | { | 115 | { |
| 116 | setup | ||
| 117 | { | ||
| 118 | situation.exits = { | ||
| 119 | 'north': <<diningRoom>> | ||
| 120 | }; | ||
| 121 | } | ||
| 58 | enter | 122 | enter |
| 59 | { | 123 | { |
| 60 | display('''You are here, there is a wrench sitting on the table.'''); | 124 | display('''Living room!'''); |
| 61 | test("use", bob ); | ||
| 62 | } | 125 | } |
| 63 | } | 126 | } |
| 64 | 127 | ||
| 65 | situation <<end>> | 128 | situation <<kitchen>> |
| 66 | { | 129 | { |
| 130 | setup | ||
| 131 | { | ||
| 132 | situation.exits = { | ||
| 133 | 'west': <<diningRoom>> | ||
| 134 | }; | ||
| 135 | } | ||
| 136 | |||
| 67 | enter | 137 | enter |
| 68 | { | 138 | { |
| 69 | goto( <<start>> ); | 139 | display('''Kitchen!'''); |
| 70 | } | 140 | } |
| 71 | } | 141 | } |
diff --git a/src/functiondisplay.cpp b/src/functiondisplay.cpp index 4790844..ab37a08 100644 --- a/src/functiondisplay.cpp +++ b/src/functiondisplay.cpp | |||
| @@ -15,10 +15,12 @@ FunctionDisplay::~FunctionDisplay() | |||
| 15 | 15 | ||
| 16 | void FunctionDisplay::call( class GameState &gState ) | 16 | void FunctionDisplay::call( class GameState &gState ) |
| 17 | { | 17 | { |
| 18 | Bu::String s = gState.popDeref().to( Variable::tString ).getString(); | 18 | // Bu::String s = gState.popDeref().to( Variable::tString ).getString(); |
| 19 | 19 | ||
| 20 | sio << format( s ) << sio.nl; | 20 | // sio << format( s ) << sio.nl; |
| 21 | // sio << "Display: " << v << sio.nl; | 21 | |
| 22 | Variable v = gState.popDeref(); | ||
| 23 | sio << "Display: " << v << sio.nl; | ||
| 22 | } | 24 | } |
| 23 | 25 | ||
| 24 | Bu::String FunctionDisplay::format( const Bu::String &sSrc ) | 26 | Bu::String FunctionDisplay::format( const Bu::String &sSrc ) |
diff --git a/src/gamestate.cpp b/src/gamestate.cpp index bd3e638..4af49aa 100644 --- a/src/gamestate.cpp +++ b/src/gamestate.cpp | |||
| @@ -427,8 +427,9 @@ void GameState::parse( const AstBranch::NodeList &lCode ) | |||
| 427 | { | 427 | { |
| 428 | Variable y = popDeref(); | 428 | Variable y = popDeref(); |
| 429 | Variable x = pop(); | 429 | Variable x = pop(); |
| 430 | VariableRef r = x.getVariableRef(); | 430 | deref( x ) += y; |
| 431 | setVariable( r.sName, getVariable( r.sName, r.sid ) + y, r.sid ); | 431 | // VariableRef r = x.getVariableRef(); |
| 432 | // setVariable( r.sName, getVariable( r.sName, r.sid ) + y, r.sid ); | ||
| 432 | } | 433 | } |
| 433 | break; | 434 | break; |
| 434 | 435 | ||
| @@ -436,8 +437,9 @@ void GameState::parse( const AstBranch::NodeList &lCode ) | |||
| 436 | { | 437 | { |
| 437 | Variable y = popDeref(); | 438 | Variable y = popDeref(); |
| 438 | Variable x = pop(); | 439 | Variable x = pop(); |
| 439 | VariableRef r = x.getVariableRef(); | 440 | deref( x ) -= y; |
| 440 | setVariable( r.sName, getVariable( r.sName, r.sid ) - y, r.sid ); | 441 | // VariableRef r = x.getVariableRef(); |
| 442 | // setVariable( r.sName, getVariable( r.sName, r.sid ) - y, r.sid ); | ||
| 441 | } | 443 | } |
| 442 | break; | 444 | break; |
| 443 | 445 | ||
diff --git a/src/variable.cpp b/src/variable.cpp index 1100c84..0ce9793 100644 --- a/src/variable.cpp +++ b/src/variable.cpp | |||
| @@ -363,8 +363,77 @@ Variable &Variable::operator+=( const Variable &rhs ) | |||
| 363 | return *this; | 363 | return *this; |
| 364 | } | 364 | } |
| 365 | 365 | ||
| 366 | Variable &Variable::operator-=( const Variable &rhs ) | ||
| 367 | { | ||
| 368 | switch( eType ) | ||
| 369 | { | ||
| 370 | case tNull: | ||
| 371 | throw VariableException("You cannot subtract nulls."); | ||
| 372 | |||
| 373 | case tBool: | ||
| 374 | throw VariableException("You cannot subtract bools."); | ||
| 375 | |||
| 376 | case tInt: | ||
| 377 | switch( rhs.eType ) | ||
| 378 | { | ||
| 379 | case tInt: | ||
| 380 | iValue -= rhs.iValue; | ||
| 381 | break; | ||
| 382 | |||
| 383 | case tFloat: | ||
| 384 | { | ||
| 385 | double dTmp = iValue; | ||
| 386 | eType = tFloat; | ||
| 387 | fValue = dTmp - rhs.fValue; | ||
| 388 | } | ||
| 389 | break; | ||
| 390 | |||
| 391 | default: | ||
| 392 | throw VariableException("Int -= invalid..."); | ||
| 393 | } | ||
| 394 | break; | ||
| 395 | |||
| 396 | case tFloat: | ||
| 397 | switch( rhs.eType ) | ||
| 398 | { | ||
| 399 | case tInt: | ||
| 400 | fValue -= rhs.iValue; | ||
| 401 | break; | ||
| 402 | |||
| 403 | case tFloat: | ||
| 404 | fValue -= rhs.fValue; | ||
| 405 | break; | ||
| 406 | |||
| 407 | default: | ||
| 408 | throw VariableException("Int += invalid..."); | ||
| 409 | } | ||
| 410 | break; | ||
| 411 | |||
| 412 | case tString: | ||
| 413 | throw VariableException("You cannot subtract strings."); | ||
| 414 | break; | ||
| 415 | |||
| 416 | case tSituation: | ||
| 417 | throw VariableException("You cannot subtract situations."); | ||
| 418 | break; | ||
| 419 | |||
| 420 | case tVariable: | ||
| 421 | throw VariableException("You cannot subtract variable names."); | ||
| 422 | break; | ||
| 423 | |||
| 424 | case tList: | ||
| 425 | (*lValue).erase( rhs ); | ||
| 426 | break; | ||
| 427 | |||
| 428 | case tDictionary: | ||
| 429 | (*hValue).erase( rhs ); | ||
| 430 | break; | ||
| 431 | } | ||
| 432 | |||
| 433 | return *this; | ||
| 434 | } | ||
| 435 | |||
| 366 | /* | 436 | /* |
| 367 | Variable &Variable::operator-=( const Variable &rhs ); | ||
| 368 | Variable &Variable::operator*=( const Variable &rhs ); | 437 | Variable &Variable::operator*=( const Variable &rhs ); |
| 369 | Variable &Variable::operator/=( const Variable &rhs ); | 438 | Variable &Variable::operator/=( const Variable &rhs ); |
| 370 | */ | 439 | */ |
| @@ -1,5 +1,5 @@ | |||
| 1 | 1 | ||
| 2 | game.title = "Demo game"; | 2 | game.title = "Code Test"; |
| 3 | game.author = "Mike Buland"; | 3 | game.author = "Mike Buland"; |
| 4 | game.version = 1; | 4 | game.version = 1; |
| 5 | game.revision = 0; | 5 | game.revision = 0; |
| @@ -7,135 +7,32 @@ game.start = <<start>>; | |||
| 7 | 7 | ||
| 8 | global | 8 | global |
| 9 | { | 9 | { |
| 10 | command: "go" dir | ||
| 11 | { | ||
| 12 | if exists(situation.exits) then | ||
| 13 | { | ||
| 14 | if dir in situation.exits then | ||
| 15 | { | ||
| 16 | goto( situation.exits[dir] ); | ||
| 17 | } | ||
| 18 | } | ||
| 19 | display('''You're not really sure how to do that...'''); | ||
| 20 | } | ||
| 21 | |||
| 22 | command: "exits" | ||
| 23 | { | ||
| 24 | if exists(situation.exits) then | ||
| 25 | { | ||
| 26 | out = "Obvious exits are: "; | ||
| 27 | bFirst = true; | ||
| 28 | for each dir : dest in situation.exits do | ||
| 29 | { | ||
| 30 | if bFirst then | ||
| 31 | { | ||
| 32 | bFirst = false; | ||
| 33 | } | ||
| 34 | else | ||
| 35 | { | ||
| 36 | out += ", "; | ||
| 37 | } | ||
| 38 | out += dir; | ||
| 39 | } | ||
| 40 | display( out ); | ||
| 41 | } | ||
| 42 | else | ||
| 43 | { | ||
| 44 | display("There are no obvious exits."); | ||
| 45 | } | ||
| 46 | } | ||
| 47 | |||
| 48 | // You should always have a global exit, quit, escape, something for | ||
| 49 | // dev-testing at least. | ||
| 50 | command: "exit" | 10 | command: "exit" |
| 51 | { | 11 | { |
| 52 | exit(); | 12 | exit(); |
| 53 | } | 13 | } |
| 54 | } | 14 | } |
| 55 | 15 | ||
| 56 | function square( x ) | ||
| 57 | { | ||
| 58 | return( x*x ); | ||
| 59 | } | ||
| 60 | |||
| 61 | function sillyDisplay( txt, extra ) | ||
| 62 | { | ||
| 63 | display("!~! " + txt + " !~!"); | ||
| 64 | if extra then | ||
| 65 | { | ||
| 66 | display("And then some extra!"); | ||
| 67 | } | ||
| 68 | else | ||
| 69 | { | ||
| 70 | display("...no extra for you"); | ||
| 71 | } | ||
| 72 | } | ||
| 73 | |||
| 74 | function myGoto( txt ) | ||
| 75 | { | ||
| 76 | display( txt ); | ||
| 77 | goto( txt ); | ||
| 78 | } | ||
| 79 | |||
| 80 | function getThing() | ||
| 81 | { | ||
| 82 | display( situation.thing ); | ||
| 83 | } | ||
| 84 | |||
| 85 | situation <<start>> | 16 | situation <<start>> |
| 86 | { | 17 | { |
| 87 | setup | 18 | setup |
| 88 | { | 19 | { |
| 89 | goto( <<diningRoom>> ); | 20 | dict = {1: "Hello"}; |
| 90 | } | 21 | dict['bob'] = 'yup'; |
| 91 | 22 | display( dict ); | |
| 92 | enter | 23 | dict -= 1; |
| 93 | { | 24 | display( dict ); |
| 94 | } | 25 | |
| 95 | } | 26 | lst = [55]; |
| 96 | 27 | lst += 112; | |
| 97 | situation <<diningRoom>> | 28 | display( lst ); |
| 98 | { | 29 | lst -= 55; |
| 99 | setup | 30 | display( lst ); |
| 100 | { | 31 | exit(); |
| 101 | situation.exits = { | ||
| 102 | 'south': <<livingRoom>>, | ||
| 103 | 'east': <<kitchen>> | ||
| 104 | }; | ||
| 105 | } | ||
| 106 | enter | ||
| 107 | { | ||
| 108 | display('''You are in the dining room, it's very nice and warm. There | ||
| 109 | is a big table and...stuff. Looks like the living room is south, and | ||
| 110 | the kitchen is to the east.'''); | ||
| 111 | } | 32 | } |
| 112 | } | ||
| 113 | 33 | ||
| 114 | situation <<livingRoom>> | ||
| 115 | { | ||
| 116 | setup | ||
| 117 | { | ||
| 118 | situation.exits = { | ||
| 119 | 'north': <<diningRoom>> | ||
| 120 | }; | ||
| 121 | } | ||
| 122 | enter | 34 | enter |
| 123 | { | 35 | { |
| 124 | display('''Living room!'''); | ||
| 125 | } | 36 | } |
| 126 | } | 37 | } |
| 127 | 38 | ||
| 128 | situation <<kitchen>> | ||
| 129 | { | ||
| 130 | setup | ||
| 131 | { | ||
| 132 | situation.exits = { | ||
| 133 | 'west': <<diningRoom>> | ||
| 134 | }; | ||
| 135 | } | ||
| 136 | |||
| 137 | enter | ||
| 138 | { | ||
| 139 | display('''Kitchen!'''); | ||
| 140 | } | ||
| 141 | } | ||
