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authorMike Buland <eichlan@xagasoft.com>2011-12-29 14:49:02 -0700
committerMike Buland <eichlan@xagasoft.com>2011-12-29 14:49:02 -0700
commit162ccd918698f53ef9ff7ba80091969d93aa789d (patch)
treeb01d84a31a5fec69a07cdbef75fa777529dfacc7 /src/game.h
parent533310f646f1b1a00250a361f627967c420f1eef (diff)
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Situation code actually processes now.
Most of the AstNode types are unhandled yet.
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h
index 4abb4da..675721c 100644
--- a/src/game.h
+++ b/src/game.h
@@ -17,6 +17,8 @@ public:
17 virtual ~Game(); 17 virtual ~Game();
18 18
19 Function *getFunction( const Bu::String &sName ); 19 Function *getFunction( const Bu::String &sName );
20 Variable getParam( const Bu::String &sName ) const;
21 Situation *getSituation( const Bu::String &sName );
20 22
21private: 23private:
22 void addFunction( Function *pFunc ); 24 void addFunction( Function *pFunc );