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authorMike Buland <eichlan@xagasoft.com>2012-01-03 00:08:48 -0700
committerMike Buland <eichlan@xagasoft.com>2012-01-03 00:08:48 -0700
commit8b9a15a755ebc6681ff6be808615e375cb567080 (patch)
treec836f3a7a338e6bcc1fe88fe1207819005b92a83 /src/gamebuilder.cpp
parent340de5ebabbc60727b2aeb85b9faa72a75f1628b (diff)
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New functions, fixes, and a working bloodfields.
Diffstat (limited to 'src/gamebuilder.cpp')
-rw-r--r--src/gamebuilder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gamebuilder.cpp b/src/gamebuilder.cpp
index d04a642..3cf2e1f 100644
--- a/src/gamebuilder.cpp
+++ b/src/gamebuilder.cpp
@@ -88,7 +88,7 @@ void GameBuilder::beginSituationMode( Situation::Mode m )
88 88
89void GameBuilder::closeSituationMode() 89void GameBuilder::closeSituationMode()
90{ 90{
91 //sio << "Set situation mode " << eCurSitMode << " to " << *pCurRoot << sio.nl; 91// sio << "Set situation <<" << pCurSit->getName() << ">> mode " << eCurSitMode << " to " << *pCurRoot << sio.nl;
92 pCurSit->setAst( pCurRoot, eCurSitMode ); 92 pCurSit->setAst( pCurRoot, eCurSitMode );
93 pCurRoot = pCurNode = NULL; 93 pCurRoot = pCurNode = NULL;
94} 94}