Age | Commit message (Expand) | Author |
2015-05-07 | Goto was confused.HEADmain | Mike Buland |
2012-02-08 | Everything seems to work now, goto, return, etc. | Mike Buland |
2012-02-07 | Goto is broken. | Mike Buland |
2012-02-06 | exists() and delete() are now operators. | Mike Buland |
2012-02-06 | Important bugfix in stack code. Thanks david!0.04 | Mike Buland |
2012-02-06 | Correct errors for improper input.0.03 | Mike Buland |
2012-02-06 | Option input type situations almost done. | Mike Buland |
2012-01-04 | Parse moved to GameBuilder. | Mike Buland |
2012-01-03 | New functions, fixes, and a working bloodfields. | Mike Buland |
2011-12-30 | Wow, dictionaries, nested dictionaries, for loops | Mike Buland |
2011-12-30 | return, exit, lists added. You can't index them. | Mike Buland |
2011-12-30 | Looks like commands work, mostly. | Mike Buland |
2011-12-29 | Goto works, scopes work. | Mike Buland |
2011-12-29 | Most AstNodes work now. | Mike Buland |
2011-12-29 | Situations & their modes are built. | Mike Buland |
2011-12-29 | Functions can be called now, at least manually. | Mike Buland |
2011-12-29 | About to add the processing core. | Mike Buland |
2011-12-29 | Getting close to realy running. | Mike Buland |
2011-12-27 | Wow, a whole lot of code builds now. | Mike Buland |
2011-12-27 | Branch building has started. | Mike Buland |
2011-12-24 | Ast nearly done, builder coming along. | Mike Buland |
2011-12-23 | The game is actually being built now. | Mike Buland |