diff options
Diffstat (limited to 'demo.stage')
| -rw-r--r-- | demo.stage | 84 |
1 files changed, 55 insertions, 29 deletions
| @@ -45,47 +45,44 @@ global | |||
| 45 | } | 45 | } |
| 46 | } | 46 | } |
| 47 | 47 | ||
| 48 | // You should always have a global exit, quit, escape, something for | 48 | command: "take" item |
| 49 | // dev-testing at least. | ||
| 50 | command: "exit" | ||
| 51 | { | 49 | { |
| 52 | exit(); | 50 | if exists(situation.items) then |
| 51 | { | ||
| 52 | if item in situation.items then | ||
| 53 | { | ||
| 54 | situation.items -= item; | ||
| 55 | player.inventory += item; | ||
| 56 | display("You take the " + item); | ||
| 57 | return(); | ||
| 58 | } | ||
| 59 | } | ||
| 60 | display("You don't see that anywhere."); | ||
| 53 | } | 61 | } |
| 54 | } | ||
| 55 | |||
| 56 | function square( x ) | ||
| 57 | { | ||
| 58 | return( x*x ); | ||
| 59 | } | ||
| 60 | 62 | ||
| 61 | function sillyDisplay( txt, extra ) | 63 | command: "inventory" |
| 62 | { | ||
| 63 | display("!~! " + txt + " !~!"); | ||
| 64 | if extra then | ||
| 65 | { | 64 | { |
| 66 | display("And then some extra!"); | 65 | out = 'You are carrying: '; |
| 66 | for each item in player.inventory do | ||
| 67 | { | ||
| 68 | out += " " + item; | ||
| 69 | } | ||
| 70 | display( out ); | ||
| 67 | } | 71 | } |
| 68 | else | 72 | |
| 73 | // You should always have a global exit, quit, escape, something for | ||
| 74 | // dev-testing at least. | ||
| 75 | command: "exit" | ||
| 69 | { | 76 | { |
| 70 | display("...no extra for you"); | 77 | exit(); |
| 71 | } | 78 | } |
| 72 | } | 79 | } |
| 73 | 80 | ||
| 74 | function myGoto( txt ) | ||
| 75 | { | ||
| 76 | display( txt ); | ||
| 77 | goto( txt ); | ||
| 78 | } | ||
| 79 | |||
| 80 | function getThing() | ||
| 81 | { | ||
| 82 | display( situation.thing ); | ||
| 83 | } | ||
| 84 | |||
| 85 | situation <<start>> | 81 | situation <<start>> |
| 86 | { | 82 | { |
| 87 | setup | 83 | setup |
| 88 | { | 84 | { |
| 85 | player.inventory = []; | ||
| 89 | goto( <<diningRoom>> ); | 86 | goto( <<diningRoom>> ); |
| 90 | } | 87 | } |
| 91 | 88 | ||
| @@ -102,6 +99,7 @@ situation <<diningRoom>> | |||
| 102 | 'south': <<livingRoom>>, | 99 | 'south': <<livingRoom>>, |
| 103 | 'east': <<kitchen>> | 100 | 'east': <<kitchen>> |
| 104 | }; | 101 | }; |
| 102 | situation.items = ['postcard']; | ||
| 105 | } | 103 | } |
| 106 | enter | 104 | enter |
| 107 | { | 105 | { |
| @@ -127,15 +125,43 @@ situation <<livingRoom>> | |||
| 127 | 125 | ||
| 128 | situation <<kitchen>> | 126 | situation <<kitchen>> |
| 129 | { | 127 | { |
| 128 | command: "open" "cupboard" | ||
| 129 | { | ||
| 130 | if not situation.bCupboardOpen then | ||
| 131 | { | ||
| 132 | situation.bCupboardOpen = true; | ||
| 133 | if "pan" in situation.cupboardItems then | ||
| 134 | { | ||
| 135 | display("You open the cupboard, it's mostly empty. There is a | ||
| 136 | single frying pan inside."); | ||
| 137 | situation.cupboardItems -= "pan"; | ||
| 138 | situation.items += "pan"; | ||
| 139 | |||
| 140 | } | ||
| 141 | else | ||
| 142 | { | ||
| 143 | display("You open the cupboard, it's empty."); | ||
| 144 | } | ||
| 145 | } | ||
| 146 | else | ||
| 147 | { | ||
| 148 | display("The cupboard is already open."); | ||
| 149 | } | ||
| 150 | } | ||
| 151 | |||
| 130 | setup | 152 | setup |
| 131 | { | 153 | { |
| 132 | situation.exits = { | 154 | situation.exits = { |
| 133 | 'west': <<diningRoom>> | 155 | 'west': <<diningRoom>> |
| 134 | }; | 156 | }; |
| 157 | situation.bCupboardOpen = false; | ||
| 158 | situation.cupboardItems = ['pan']; | ||
| 159 | situation.items = []; | ||
| 135 | } | 160 | } |
| 136 | 161 | ||
| 137 | enter | 162 | enter |
| 138 | { | 163 | { |
| 139 | display('''Kitchen!'''); | 164 | display('''You are standing in the kitchen. There is an electric |
| 165 | range, a microwave, cupboards, a fridge, and a window.'''); | ||
| 140 | } | 166 | } |
| 141 | } | 167 | } |
