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game.title = "Demo game";
game.author = "Mike Buland";
game.version = 1;
game.revision = 0;
game.start = <<start>>;
global
{
command: "go" dir
{
if exists(situation.exits) then
{
if dir in situation.exits then
{
goto( situation.exits[dir] );
}
}
display('''You're not really sure how to do that...''');
}
command: "exits"
{
if exists(situation.exits) then
{
out = "Obvious exits are: ";
bFirst = true;
for each dir : dest in situation.exits do
{
if bFirst then
{
bFirst = false;
}
else
{
out += ", ";
}
out += dir;
}
display( out );
}
else
{
display("There are no obvious exits.");
}
}
command: "take" item
{
if exists(situation.items) then
{
if item in situation.items then
{
situation.items -= item;
player.inventory += item;
display("You take the " + item);
return();
}
}
display("You don't see that anywhere.");
}
command: "inventory"
{
out = 'You are carrying: ';
for each item in player.inventory do
{
out += " " + item;
}
display( out );
}
// You should always have a global exit, quit, escape, something for
// dev-testing at least.
command: "exit"
{
exit();
}
}
situation <<start>>
{
setup
{
player.inventory = [];
goto( <<diningRoom>> );
}
enter
{
}
}
situation <<diningRoom>>
{
setup
{
situation.exits = {
'south': <<livingRoom>>,
'east': <<kitchen>>
};
situation.items = ['postcard'];
}
enter
{
display('''You are in the dining room, it's very nice and warm. There
is a big table and...stuff. Looks like the living room is south, and
the kitchen is to the east.''');
}
}
situation <<livingRoom>>
{
setup
{
situation.exits = {
'north': <<diningRoom>>
};
}
enter
{
display('''Living room!''');
}
}
situation <<kitchen>>
{
command: "open" "cupboard"
{
if not situation.bCupboardOpen then
{
situation.bCupboardOpen = true;
if "pan" in situation.cupboardItems then
{
display("You open the cupboard, it's mostly empty. There is a
single frying pan inside.");
situation.cupboardItems -= "pan";
situation.items += "pan";
}
else
{
display("You open the cupboard, it's empty.");
}
}
else
{
display("The cupboard is already open.");
}
}
setup
{
situation.exits = {
'west': <<diningRoom>>
};
situation.bCupboardOpen = false;
situation.cupboardItems = ['pan'];
situation.items = [];
}
enter
{
display('''You are standing in the kitchen. There is an electric
range, a microwave, cupboards, a fridge, and a window.''');
}
}
|