Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-19 | Added gats, verified in linux and win32. | Mike Buland | |
2012-01-18 | Added functions join, string, and keys. | Mike Buland | |
2012-01-18 | Rearranged rendering code. | Mike Buland | |
2012-01-18 | Interface system works. | Mike Buland | |
2012-01-16 | Lists (arrays) are now properly inedxable.0.02 | Mike Buland | |
2012-01-09 | Actually works with windows now. | Mike Buland | |
2012-01-09 | Ignore windows temp files. | Mike Buland | |
2012-01-09 | Interface plugins are almost done. | Mike Buland | |
At least, the basic console interface is almost done. | |||
2012-01-06 | Fixed sub-tag wrapping bug. | Mike Buland | |
2012-01-06 | smlToConsole is now non-recursive. | Mike Buland | |
It's a lot better this way overall, it's one self-contained function, it doesn't require as much setup, and it works wonderfully overall. | |||
2012-01-06 | Two experimental SML converters. | Mike Buland | |
2012-01-05 | Interface plugin basics. SML system parser. | Mike Buland | |
2012-01-04 | Demo is being reworked. Fixed comment handling. | Mike Buland | |
2012-01-04 | Added --builtins command line option. | Mike Buland | |
2012-01-04 | Mingw builds automaticaly now.0.01 | Mike Buland | |
2012-01-04 | date added to version, I like it. | Mike Buland | |
2012-01-04 | Ok, it seems to work, it's tag based... | Mike Buland | |
2012-01-04 | Attempt to generate version.h from git. | Mike Buland | |
2012-01-04 | Parse moved to GameBuilder. | Mike Buland | |
2012-01-03 | Fixes for +=, -=, *=, /= | Mike Buland | |
2012-01-03 | Return seems to be fixed. | Mike Buland | |
2012-01-03 | Random numbers are better, and win32 compatible. | Mike Buland | |
2012-01-03 | +=, -=, *=, /= works with indexed dicts/lists | Mike Buland | |
2012-01-03 | New functions, fixes, and a working bloodfields. | Mike Buland | |
2012-01-02 | Variables upconvert on add now. | Mike Buland | |
It's not perfect, but it's decent for now, and early testing. | |||
2011-12-31 | Random function added, other fixes. | Mike Buland | |
2011-12-30 | All variants of for each loop are tested and work | Mike Buland | |
2011-12-30 | Well, +=, -= on dictionaries/lists works now. | Mike Buland | |
2011-12-30 | Wow, dictionaries, nested dictionaries, for loops | Mike Buland | |
They all work. I still think I should change the lists to arrays in the backend so they can be indexed as well as iterated over and appended to. | |||
2011-12-30 | Dictionaries can be created, in operator works. | Mike Buland | |
2011-12-30 | return, exit, lists added. You can't index them. | Mike Buland | |
They're linked lists right now, maybe that's not really what I want long-term, but it'll work for now... | |||
2011-12-30 | Looks like commands work, mostly. | Mike Buland | |
2011-12-30 | Functions exists/delete work now. | Mike Buland | |
2011-12-29 | While loops work perfectly :) | Mike Buland | |
2011-12-29 | Single quote strings work now. | Mike Buland | |
2011-12-29 | Goto works, scopes work. | Mike Buland | |
2011-12-29 | Most AstNodes work now. | Mike Buland | |
Next up: loops, proper variable references with scopes, and gotos. | |||
2011-12-29 | Most operators work, as well as if/then/else. | Mike Buland | |
Loops should be very easy, but we don't have lists working yet, next is scope selection. | |||
2011-12-29 | This commit...I dunno | Mike Buland | |
I'm using a different version of everything, and I don't know if it's forward compatible or not. | |||
2011-12-29 | Situation code actually processes now. | Mike Buland | |
Most of the AstNode types are unhandled yet. | |||
2011-12-29 | Situations & their modes are built. | Mike Buland | |
2011-12-29 | Functions can be called now, at least manually. | Mike Buland | |
A little more work needs to be done before they're being called from code correctly. | |||
2011-12-29 | About to add the processing core. | Mike Buland | |
2011-12-29 | Getting close to realy running. | Mike Buland | |
2011-12-27 | more and more making it into the Ast. | Mike Buland | |
2011-12-27 | Wow, a whole lot of code builds now. | Mike Buland | |
2011-12-27 | Branch building has started. | Mike Buland | |
2011-12-24 | Ast nearly done, builder coming along. | Mike Buland | |
2011-12-23 | global section is optional now. | Mike Buland | |
2011-12-23 | The game is actually being built now. | Mike Buland | |