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2011-12-29Goto works, scopes work.Mike Buland
2011-12-29Most AstNodes work now.Mike Buland
Next up: loops, proper variable references with scopes, and gotos.
2011-12-29Most operators work, as well as if/then/else.Mike Buland
Loops should be very easy, but we don't have lists working yet, next is scope selection.
2011-12-29This commit...I dunnoMike Buland
I'm using a different version of everything, and I don't know if it's forward compatible or not.
2011-12-29Situation code actually processes now.Mike Buland
Most of the AstNode types are unhandled yet.
2011-12-29Situations & their modes are built.Mike Buland
2011-12-29Functions can be called now, at least manually.Mike Buland
A little more work needs to be done before they're being called from code correctly.
2011-12-29About to add the processing core.Mike Buland
2011-12-29Getting close to realy running.Mike Buland
2011-12-27more and more making it into the Ast.Mike Buland
2011-12-27Wow, a whole lot of code builds now.Mike Buland
2011-12-27Branch building has started.Mike Buland
2011-12-24Ast nearly done, builder coming along.Mike Buland
2011-12-23global section is optional now.Mike Buland
2011-12-23The game is actually being built now.Mike Buland
2011-12-22The basic structure of the game is coming together.Mike Buland
That is the data structures for storing the game objects are coming together.
2011-12-21Game environment is coming together.Mike Buland
2011-12-20Most of the variable type conversion routine is done.Mike Buland
2011-12-19Variables are assignable and comperable now.Mike Buland
Not >, <. >=, <=, but those should be really easy.
2011-12-18Added list & dictionary types to Variable.Mike Buland
Also, all the operators to use against other Variables.
2011-12-18Setting up AstNode & Variable classes.Mike Buland
2011-12-18Minor tweaks.Mike Buland
Now the game metadata can be read without reading anything else from the file, making it much easier to report info about a game rapidly.
2011-12-18The basic structure is complete.Mike Buland
2011-12-16It's coming along.Mike Buland
I'm still debating how the whole thing should work...
2011-12-11I think I've narrowed down how commands will workMike Buland
It's kinda' cool for the most part, there will have to be some ways of referencing them later. Basically, there are global commands and situation commands. With any luck, it'll just work.
2011-12-11Getting closer.Mike Buland
Real turing-complete code is coming soon
2011-12-11Everything that should be ignored so far, is.Mike Buland
2011-12-11Basic parser coming together.Mike Buland