Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-04 | Parse moved to GameBuilder. | Mike Buland | |
2012-01-03 | Fixes for +=, -=, *=, /= | Mike Buland | |
2012-01-03 | Return seems to be fixed. | Mike Buland | |
2012-01-03 | Random numbers are better, and win32 compatible. | Mike Buland | |
2012-01-03 | +=, -=, *=, /= works with indexed dicts/lists | Mike Buland | |
2012-01-03 | New functions, fixes, and a working bloodfields. | Mike Buland | |
2012-01-02 | Variables upconvert on add now. | Mike Buland | |
It's not perfect, but it's decent for now, and early testing. | |||
2011-12-31 | Random function added, other fixes. | Mike Buland | |
2011-12-30 | All variants of for each loop are tested and work | Mike Buland | |
2011-12-30 | Well, +=, -= on dictionaries/lists works now. | Mike Buland | |
2011-12-30 | Wow, dictionaries, nested dictionaries, for loops | Mike Buland | |
They all work. I still think I should change the lists to arrays in the backend so they can be indexed as well as iterated over and appended to. | |||
2011-12-30 | Dictionaries can be created, in operator works. | Mike Buland | |
2011-12-30 | return, exit, lists added. You can't index them. | Mike Buland | |
They're linked lists right now, maybe that's not really what I want long-term, but it'll work for now... | |||
2011-12-30 | Looks like commands work, mostly. | Mike Buland | |
2011-12-30 | Functions exists/delete work now. | Mike Buland | |
2011-12-29 | While loops work perfectly :) | Mike Buland | |
2011-12-29 | Single quote strings work now. | Mike Buland | |
2011-12-29 | Goto works, scopes work. | Mike Buland | |
2011-12-29 | Most AstNodes work now. | Mike Buland | |
Next up: loops, proper variable references with scopes, and gotos. | |||
2011-12-29 | Most operators work, as well as if/then/else. | Mike Buland | |
Loops should be very easy, but we don't have lists working yet, next is scope selection. | |||
2011-12-29 | This commit...I dunno | Mike Buland | |
I'm using a different version of everything, and I don't know if it's forward compatible or not. | |||
2011-12-29 | Situation code actually processes now. | Mike Buland | |
Most of the AstNode types are unhandled yet. | |||
2011-12-29 | Situations & their modes are built. | Mike Buland | |
2011-12-29 | Functions can be called now, at least manually. | Mike Buland | |
A little more work needs to be done before they're being called from code correctly. | |||
2011-12-29 | About to add the processing core. | Mike Buland | |
2011-12-29 | Getting close to realy running. | Mike Buland | |
2011-12-27 | more and more making it into the Ast. | Mike Buland | |
2011-12-27 | Wow, a whole lot of code builds now. | Mike Buland | |
2011-12-27 | Branch building has started. | Mike Buland | |
2011-12-24 | Ast nearly done, builder coming along. | Mike Buland | |
2011-12-23 | global section is optional now. | Mike Buland | |
2011-12-23 | The game is actually being built now. | Mike Buland | |
2011-12-22 | The basic structure of the game is coming together. | Mike Buland | |
That is the data structures for storing the game objects are coming together. | |||
2011-12-21 | Game environment is coming together. | Mike Buland | |
2011-12-20 | Most of the variable type conversion routine is done. | Mike Buland | |
2011-12-19 | Variables are assignable and comperable now. | Mike Buland | |
Not >, <. >=, <=, but those should be really easy. | |||
2011-12-18 | Added list & dictionary types to Variable. | Mike Buland | |
Also, all the operators to use against other Variables. | |||
2011-12-18 | Setting up AstNode & Variable classes. | Mike Buland | |
2011-12-18 | Minor tweaks. | Mike Buland | |
Now the game metadata can be read without reading anything else from the file, making it much easier to report info about a game rapidly. | |||
2011-12-18 | The basic structure is complete. | Mike Buland | |
2011-12-16 | It's coming along. | Mike Buland | |
I'm still debating how the whole thing should work... | |||
2011-12-11 | I think I've narrowed down how commands will work | Mike Buland | |
It's kinda' cool for the most part, there will have to be some ways of referencing them later. Basically, there are global commands and situation commands. With any luck, it'll just work. | |||
2011-12-11 | Getting closer. | Mike Buland | |
Real turing-complete code is coming soon | |||
2011-12-11 | Everything that should be ignored so far, is. | Mike Buland | |
2011-12-11 | Basic parser coming together. | Mike Buland | |