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#include "functiondebugstring.h"
#include <bu/sio.h>
#include "gamestate.h"
using namespace Bu;
FunctionDebugString::FunctionDebugString()
{
}
FunctionDebugString::~FunctionDebugString()
{
}
void FunctionDebugString::call( class GameState &gState )
{
Variable v = gState.popDeref();
gState.push( Variable( Bu::String("%1").arg( v ) ) );
}
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