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path: root/src/gamebuilder.cpp
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#include "gamebuilder.h"
#include <bu/sio.h>

#include "astbranch.h"
#include "astleaf.h"
#include "astleafliteral.h"

using namespace Bu;

GameBuilder::GameBuilder() :
	pCurNode( NULL ),
	pCurRoot( NULL )
{
}

GameBuilder::~GameBuilder()
{
}

void GameBuilder::setLiteral( const Variable &v )
{
	vLiteral = v;
}

void GameBuilder::setGameParam( const Bu::String &sName )
{
	sio << "Set game param '" << sName << "' to " << vLiteral << sio.nl;
	hGameParams.insert( sName, vLiteral );
}

void GameBuilder::beginFunction( const Bu::String &sName )
{
	pCurNode = pCurRoot = new AstBranch( AstNode::tScope );
	
	sio << "New function: " << sName << sio.nl;
}

void GameBuilder::endFunction()
{
	sio << "Function ended: " << *pCurRoot << sio.nl;
}

void GameBuilder::beginSituation( const Bu::String &sName )
{
	sio << "New situation: " << sName << sio.nl;
}

void GameBuilder::endSituation()
{
	sio << "Situation ended." << sio.nl;
}

void GameBuilder::addParam( const Bu::String &sName )
{
	sio << " - Param added '" << sName << "'" << sio.nl;
}

void GameBuilder::addNode( AstNode::Type iType )
{
	switch( iType&AstNode::tTypeMask )
	{
		case AstNode::tBranch:
			pCurNode = (AstBranch *)pCurNode->addNode( new AstBranch( iType ) );
			break;

		case AstNode::tLeaf:
			pCurNode->addNode( new AstLeaf( iType ) );
			break;
	}
}

void GameBuilder::closeNode()
{
	pCurNode = pCurNode->getParent();
}

void GameBuilder::addLiteral( const Variable &v )
{
	setLiteral( v );
	if( pCurNode )
	{
		pCurNode->addNode( new AstLeafLiteral( v ) );
	}
}

void GameBuilder::addVarRef( const Bu::String &sName )
{
	if( pCurNode )
	{
		pCurNode->addNode( new AstLeafLiteral( AstNode::tVarName, sName ) );
	}
}