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#ifndef INTERFACE_CONSOLE_H
#define INTERFACE_CONSOLE_H

#include "interface.h"

#include <bu/list.h>
#include <bu/string.h>

class InterfaceConsole : public Interface
{
public:
	InterfaceConsole();
	virtual ~InterfaceConsole();

	virtual void run( class Game *pGame );	

	virtual void display( const class SmlNode *pSml );

private:
	enum Style
	{
		stRed		= 0x010001,
		stGreen		= 0x010002,

		stColor		= 0x01000f,

		stTypeMask	= 0xff0000,
	};

	typedef Bu::List<Style> StyleStack;

	void appendToken( Bu::String &sCurLine, Bu::String &sNextToken,
		int &iLineLen, int &iNextLen );
	Bu::String getVt100Style( const StyleStack &sStyle );
};

#endif