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#ifndef INTERFACE_CONSOLE_H
#define INTERFACE_CONSOLE_H
#include "interface.h"
#include <bu/list.h>
#include <bu/string.h>
class InterfaceConsole : public Interface
{
public:
InterfaceConsole();
virtual ~InterfaceConsole();
virtual void run( class Game *pGame );
virtual void display( const class SmlNode *pSml );
private:
enum Style
{
stRed = 0x010001,
stGreen = 0x010002,
stColor = 0x01000f,
stTypeMask = 0xff0000,
};
typedef Bu::List<Style> StyleStack;
void appendToken( Bu::String &sCurLine, Bu::String &sNextToken,
int &iLineLen, int &iNextLen );
Bu::String getVt100Style( const StyleStack &sStyle );
};
#endif
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