Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-09 | Actually works with windows now. | Mike Buland | |
2012-01-04 | Mingw builds automaticaly now.0.01 | Mike Buland | |
2012-01-04 | Attempt to generate version.h from git. | Mike Buland | |
2012-01-04 | Parse moved to GameBuilder. | Mike Buland | |
2012-01-03 | Random numbers are better, and win32 compatible. | Mike Buland | |
2011-12-31 | Random function added, other fixes. | Mike Buland | |
2011-12-30 | Wow, dictionaries, nested dictionaries, for loops | Mike Buland | |
They all work. I still think I should change the lists to arrays in the backend so they can be indexed as well as iterated over and appended to. | |||
2011-12-30 | return, exit, lists added. You can't index them. | Mike Buland | |
They're linked lists right now, maybe that's not really what I want long-term, but it'll work for now... | |||
2011-12-30 | Looks like commands work, mostly. | Mike Buland | |
2011-12-29 | Most AstNodes work now. | Mike Buland | |
Next up: loops, proper variable references with scopes, and gotos. | |||
2011-12-29 | Most operators work, as well as if/then/else. | Mike Buland | |
Loops should be very easy, but we don't have lists working yet, next is scope selection. | |||
2011-12-29 | Situation code actually processes now. | Mike Buland | |
Most of the AstNode types are unhandled yet. | |||
2011-12-27 | Branch building has started. | Mike Buland | |
2011-12-23 | The game is actually being built now. | Mike Buland | |