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2012-01-09Actually works with windows now.Mike Buland
2012-01-04Mingw builds automaticaly now.0.01Mike Buland
2012-01-04Attempt to generate version.h from git.Mike Buland
2012-01-04Parse moved to GameBuilder.Mike Buland
2012-01-03Random numbers are better, and win32 compatible.Mike Buland
2011-12-31Random function added, other fixes.Mike Buland
2011-12-30Wow, dictionaries, nested dictionaries, for loopsMike Buland
They all work. I still think I should change the lists to arrays in the backend so they can be indexed as well as iterated over and appended to.
2011-12-30return, exit, lists added. You can't index them.Mike Buland
They're linked lists right now, maybe that's not really what I want long-term, but it'll work for now...
2011-12-30Looks like commands work, mostly.Mike Buland
2011-12-29Most AstNodes work now.Mike Buland
Next up: loops, proper variable references with scopes, and gotos.
2011-12-29Most operators work, as well as if/then/else.Mike Buland
Loops should be very easy, but we don't have lists working yet, next is scope selection.
2011-12-29Situation code actually processes now.Mike Buland
Most of the AstNode types are unhandled yet.
2011-12-27Branch building has started.Mike Buland
2011-12-23The game is actually being built now.Mike Buland